About This Game Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism!Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!Kickstarter!Yes, it's true. Dyscourse is a Kickstarter success story! Thanks to over 2,000 backers, we hit our $40,000 goal back in November of 2013.Special Edition!We're offering a Special Edition of Dyscourse which includes: The 77-song Dyscourse soundtrack (Yes, 77 unique songs! We're crazy!) Dyscourse mid-development documentary video Digital art-book of the making of Dyscourse Dyscourse wallpaperIndie Island!Now available! Indie Island is a bonus story for Dyscourse that features 10 prominent indie game developers stuck on an island together. After a GDC-bound flight took a turn for the worse, these ill-fated indies must now survive together, for better or for worse. Indie Island contains the likes of Tim Schafer (Double Fine), Edmund McMillen (Super Meat Boy), Phil Tibitoski (Octodad), Alexander Bruce (Antichamber), Ron Carmel (World of Goo), Robin Hunicke (Journey), Ichiro Lambe (Aaaaa!), Adam Saltsman (Canabalt), Will Stallwood (Auditorium), and Rami Ismail (Ridiculous Fishing).LinksVisit the Dyscourse website: http://www.dyscourse.comVisit Owlchemy Labs: http://owlchemylabs.comFollow us on Facebook: http://facebook.com/owlchemylabsFollow us on Twitter: http://twitter.com/owlchemylabs 7aa9394dea Title: DyscourseGenre: Adventure, Casual, Indie, SimulationDeveloper:Owlchemy LabsPublisher:Owlchemy LabsRelease Date: 25 Mar, 2015 Dyscourse Free Download [Patch] dnys course iskcon. dyscourse fan art. dyscourse walkthrough. discourse wiki. скачать dyscourse. discourse analysis. dyscourse best ending. discourse ppt. discourse meaning. dyscourse all endings. dyscourse the game. dyscourse fuse box. dyscourse download. dyscourse good ending. dyscourse steam. dyscourse achievements. dyscourse video game. dyscourse gameplay. discourse app. dyscourse game characters. dyscourse endings. games like dyscourse. dyscourse how to save everyone. dyscourse game. dyscourse free download It's cute, but... that's about all I can say.The gameplay is about an hour, but is intended for you to replay for different results. I've played through three times (and my sister played it half-way through once.) The thing is, the game lacks tension and can be really tedious-- especially afer the first playthrough. The graphics are sweet, like a children's cartoon (not really my cup of tea, but not terrible). There are far too many points where you are waiting while nothing of value happens. Like waiting while your charcter passes out water to other characters-- no dialogue, no story bulding, not even something pretty to look at... just... waiting. Some of the dialouge is amusing, but not the majority.If anything can be said for it though, (minus the first 15 minutes) the choices you make do actually change how the story is told and determine who lives and who dies. Unfortunately, I never felt strongly about any charcter or situation, so all the excitment that should have been present in making a choice was lost.I guess the game is interesting, but not impressive and not exciting. If the game is ever on steep sale, maybe pick it, but for $15....it's a hard pass.Note: recent edit was done to fix spelling errors.. A very short game (about an hour) that banks on you wanting to replay it many times in an attempt to rescue more people than before. Unfortunately, it gets so bogged down in the dialog and the ten thousand times you seem to have to hit the "more dialog" button that after getting rescued an hour into playing, I had absolutely no interest in revisiting the game. A clever idea with a nice art design that suffers a lot from the tedium of its mechanics.. You'll definitely like this game if you like choose your own adventure games, or just adventure games in general. Going through the story once hasn't taken me more than 2 hours, but don't let that make you think this game is small-- it's packed with tons of different paths to take in the storyline, with each path revealing a different part of the story. I found myself replaying to piece together the whole picture, favoring some characters over others to get new information out of them. If you find yourself having trouble committing to a long video game, or forgetting where you are in the game, Dyscourse might be a good match for you, as it was for me.Additionally, the style of the game is beautiful and very quirky, and the colors are a nice balance of saturated and subdued. Very easy to look at for long periods of time if you find yourself playing for hours on end. Music adds a lot to the mood of each scene, and the writing is smart and charming. Pay close attention to what you read! And choose wisely. ;)Overall: Buy this game. Throw your money at it. Play it forever.ALSO: There's a cute cat with fluffy ears in the game. Do it for the cat.. It's difficult to be sniffy about Dyscourse. It's frank in its intentions, makes few pretensions above its station and manages to be sweet, but not saccharine.The premise is of a garden variety \u2013 an amalgam of Lost and Lord of the Flies, played by the cast of an American sitcom reading a script heavily workshopped by indie game developers. It's not as funny as it might be, but it manages to eke enough out of its cookie-cutter characters to raise its replay value. This is essential, since a single, successful playthrough of the story is likely to take well under an hour. Giving more attention to individual charcaters who may otherwise die or retain their carefully teased secrets \u2013 your time is sensibly rationed from day to day \u2013 is one incentive to hit the restart button at the end of an adventure. Another is to explore alternative options for your survival or escape from the island, and this ends up being the more rewarding. Characters respond differently to different situations, and the game was still managing to surprise me with new and often progressively uglier scenarios as I peered further into the depths of the island. Admittedly these depths are fairly shallow. Do not expect ground-shaking revelations or profound plot, but rather the gradual disclosure of additional, neat set pieces, with pleasingly varied outcomes depending on the characters that remain in your party. Whether or not this is likely to hold your attention as you wade through the early scenes of the adventure each time will differ from player to player. However, the addition of a 'day rewind' feature after you've played through the story once, allowing you to reset to any given day on your current adventure, will please those wanting to test out different permutations of the plot mechanics and achievement hoovers alike,Ultimately, if you enjoy choice-based adventures you're unlikely to be disappointed with Dyscourse. If it's not on sale the price is perhaps on the high side \u2013 having clocked four hours of gameplay I doubt I'll go back for more. But the simple and lovingly created art style is really worthy of commendation, however one-dimensional the characters often are.An addendum \u2013 while it is largely confined to the scripting of one character and some painfully dull extra content (really, do not play this), Dyscourse suffers from a syndrome that manifests when game developers talk so much about game development that they convince themselves it would be interesting to add myopic industry chatter into their game. I hope I can speak for all lovers of story-based games when I say that we'd much rather they spent their time on intelligent writing and refrained from indulging in self-satisfcation of this order.. A fun little game with a lot of replayability. Not much to say really, you're stranded on an island you have to get off with as few deaths as possible. It's like Until Dawn, but cuter.. Dyscourse is a really different any intresting game, overall its a solid game but has some flaws. The pros:Its like if 'Lost' had choices that YOU choose (Similar to Life is Strange or The Walking Dead), the artwork and atomsphere is really well done. Every moment in the game I feel nervous and eerie and the amount of outcomes and choices are so hearttearing. The characters a realistic and have their pros and cons, there is no one character that is perfect or evil.. which I love because they're not cliche. For instance one guy is super nice but is always paranoid and it gets annoying, one lady is kind but doesnt make the right choice and it a bit of a critic. The timer when you make choices also adds to the tension and is great, after every choice you instantly feel like you made the wrong one which was perfectly done. The varity of deaths are also really cool and it has an amazing amount of reply value, I want to reply it to get every single outcome. The middle:There is some stuff to say in the middle, the beginning is pretty aburpt and i'm not sure how I feel about it.. it doesnt pull you in the first five minutes of playing and takes awhile. The puzzles are generally simple which is a con and a pro, there was only one puzzle I struggled with and it was unique which was good, so the puzzles are unique but simple. I'm also mixed on the soundtrack, it was good but I feel like if the devs went a little further on the soundtrack it could have improved the game.The cons:I actually dont have a lot of cons, I wish they did voice acting instead of mumbling and exploring your area can be fustrating sometimes because the controls can make it awkward to move around. Sometimes the choices confuse me though, for instance I gave food to one lady one day and didnt give her food another day and then she died from starving.Overall: Overall this game is solid, if you enjoy games about choices and point & clicks this is for you. I'd give it a solid 8\/10.
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Dyscourse Free Download [Patch]
Updated: Mar 15, 2020
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